GAME PRODUCER, DIRECTOR & DESIGNER

Helping studios ship great games

I spent more than 20 years making games, from HITMAN at IO Interactive to running my own studio. I raised funding, signed with publishers, and shipped games across PC, consoles, and Meta Quest. Bring me in for production leadership, design or creative direction, or a fresh read on a stuck project.

20+

Years Industry Experience

4

Shipped games

6

Platforms shipped

11

Years Running a Game Studio

2

Signed publisher deals

 

$1m

Raised Investment and Grants

WHAT I DO

I work with indie to mid-size studios and publishers, supporting production leadership and creative development to bring structure and momentum to game projects.

On-site in Denmark. Remote across Europe. Flexible for US and Asia time zones.

Bring in senior experience on demand without adding a new hire

Solve a short-term creative problem or production bottleneck

Add a fresh outside perspective to your build or studio situation

Services

Your Production Partner

With a flexible engagement, full-time or a few hours a day, I can be embedded in your team and drive a project toward a certain milestone, so you can expand your team’s capacity or solve a bottleneck without adding headcount.

Game Producer Leadership

Spearheading projects from concept to release, freeing up time and resources for your creative team.

  • Project planning & scoping
  • Roadmaps, milestones, budgets
  • Agile task planning and communication
  • Team management and tracking
  • Risk tracking & mitigation


“Best for: indie and mid-sized studios that need production leadership without a permanent hire.”

Co-Development Manager

Keeping your external partners aligned, on schedule, and on quality.

  • Partner coordination across time zones
  • Schedules, review loops, and quality gates.
  • A single point of accountability between partners
  • Early identification of bottlenecks.

“Best for: projects leaning on co-dev partners, outsourcers, or a port across time zones.”

Game Design

Designing complete systems or mechanics that align with your direction and vision.

  • A complete system or mechanic design, ready to implement.
  • Clearly defined rules, states, edge cases, and feel.
  • Optional hands-on prototyping in Unreal Engine 5 (Blueprints), built with a programmer.

“Best for: teams with a clear direction but no one free to design the system in-house.”

Advisory & Consulting

Game development has many moving parts that need to fit into a pitch, plan, or design. I can help you ask the hard questions.

  • Pitch deck flow and core points review.
  • Production plan & budget review. 
  • Publisher- and investor-readiness assessment

Reviewing your production plan and pitch deck so it’s ready for publishers and investor meetings.


“Best for: studios getting ready to pitch publishers, investors, or grant committees.”

  • Design audits with concrete, prioritized recommendations
  • The moment-to-moment gameplay feel
  • Core gameplay loops, levels, and encounters
  • Player progression and meta-game 
  • Suggestions for playtesting methods

A new set of eyes on your gameplay systems, progression, and levels to find their weak spots.

“Best for: projects that want fresh eyes on a build before committing further.”

Is your studio stuck on something?

Let’s have a virtual coffee meeting. Bring one problem your studio is stuck on, and we will talk it through. 
The first session is on me with no obligation.

SHIPPED WORK

coverartportrait 1008x1440

PRODUCER, Director & GAME DESIGNER

Successor
2025

PC

Meta Quest 2+3

poster art 1440x2160

PRODUCER, Director & GAME DESIGNER

Wartile
2018

PC

PlayStation

Xbox

Nintendo

screenshot 2025 12 11 093758

GAME DESIGNER & Lead

HITMAN
2016

PC

PlayStation

Xbox

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Environment Artist

KANE & LYNCH 2
2010

Steam

PlayStation

Xbox

Visit my portfolio to see a collection of my work sorted by craft.

Who Am I

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Hi, I’m Michael. I have spent 20+ years building games, from AAA studios to my own.

Games have been my life’s work, and I still love the messy road from idea to launch. After more than a decade running my own studio, I now help other studios do the same.

Ready to work together?

Let's ship something great.

Whether you need a producer embedded in your team, a director or designer to realize the creative vision, or an outside perspective on a stuck project

Reach out and let’s talk.