GAME PRODUCER, DIRECTOR & DESIGNER
Helping studios ship great games
20+
Years Industry Experience
4
Shipped games
6
Platforms shipped
11
Years Running a Game Studio
2
Signed publisher deals
$1m
Raised Investment and Grants
WHAT I DO
I work with indie to mid-size studios and publishers, supporting production leadership and creative development to bring structure and momentum to game projects.
On-site in Denmark. Remote across Europe. Flexible for US and Asia time zones.
Bring in senior experience on demand without adding a new hire
Solve a short-term creative problem or production bottleneck
Add a fresh outside perspective to your build or studio situation
Services
Your Production Partner
With a flexible engagement, full-time or a few hours a day, I can be embedded in your team and drive a project toward a certain milestone, so you can expand your team’s capacity or solve a bottleneck without adding headcount.
Game Producer Leadership
Spearheading projects from concept to release, freeing up time and resources for your creative team.
This include
- Project planning & scoping
- Roadmaps, milestones, budgets
- Agile task planning and communication
- Team management and tracking
- Risk tracking & mitigation
“Best for: indie and mid-sized studios that need production leadership without a permanent hire.”
Co-Development Manager
Keeping your external partners aligned, on schedule, and on quality.
This include
- Partner coordination across time zones
- Schedules, review loops, and quality gates.
- A single point of accountability between partners
- Early identification of bottlenecks.
“Best for: projects leaning on co-dev partners, outsourcers, or a port across time zones.”
Game Design
Designing complete systems or mechanics that align with your direction and vision.
This include
- A complete system or mechanic design, ready to implement.
- Clearly defined rules, states, edge cases, and feel.
- Optional hands-on prototyping in Unreal Engine 5 (Blueprints), built with a programmer.
“Best for: teams with a clear direction but no one free to design the system in-house.”
Advisory & Consulting
Game development has many moving parts that need to fit into a pitch, plan, or design. I can help you ask the hard questions.
Publisher Pitch & Funding
- Pitch deck flow and core points review.
- Production plan & budget review.
- Publisher- and investor-readiness assessment
Reviewing your production plan and pitch deck so it’s ready for publishers and investor meetings.
“Best for: studios getting ready to pitch publishers, investors, or grant committees.”
Game Design Review
- Design audits with concrete, prioritized recommendations
- The moment-to-moment gameplay feel
- Core gameplay loops, levels, and encounters
- Player progression and meta-game
- Suggestions for playtesting methods
A new set of eyes on your gameplay systems, progression, and levels to find their weak spots.
“Best for: projects that want fresh eyes on a build before committing further.”
Is your studio stuck on something?
Book a time here
SHIPPED WORK
PRODUCER, Director & GAME DESIGNER
Successor
2025
PC
Meta Quest 2+3
PRODUCER, Director & GAME DESIGNER
Wartile
2018
PC
PlayStation
Xbox
Nintendo
GAME DESIGNER & Lead
HITMAN
2016
PC
PlayStation
Xbox
Environment Artist
KANE & LYNCH 2
2010
Steam
PlayStation
Xbox
Visit my portfolio to see a collection of my work sorted by craft.
Who Am I
Hi, I’m Michael. I have spent 20+ years building games, from AAA studios to my own.
Games have been my life’s work, and I still love the messy road from idea to launch. After more than a decade running my own studio, I now help other studios do the same.
Ready to work together?
Let's ship something great.
Whether you need a producer embedded in your team, a director or designer to realize the creative vision, or an outside perspective on a stuck project
Reach out and let’s talk.